WORKSHOP: Entertainment/Gaming and IP: A Digital Industry Across All IP Fields

Session Type...

SPEAKERS:

Mitsuaki

Matsumura

Head of IP Licensing for Asia Pacific & EMEA
IBM

David

Massey

PCO
NNE

Esha

Cruickshank

PCO
NNE

Tim

Ang

Singapore Polytechnic
LES Singapore

Sandeep

Malhotra

Executive Vice President, Products & Innovation, Asia Pacific
Mastercard

John

Cheng

Founder
Innovate 360

Abstract:

Game development industry (and in particular the Singapore’s one) is a melting pot of innovation, creativity, and technological advancement. The involved companies are not just developing games; they are shaping the future of entertainment.

The global video game industry is a billion-dollar business: it is expected to grow at an annual rate of 8.76% between 2024 and 2027, resulting in a projected market volume of US$ 363.20 billion by 2027.

This session will explore the intricate relationship between gaming and IP rights, with a focus on how the complexities of IP impact the rapidly growing sector of esports and gaming-related entertainment events. The discussion featured industry experts who shared insights on the various IP challenges and opportunities that arise within the gaming landscape.

Attendees left with a greater understanding of the critical role IP plays in fostering innovation, protecting creativity and supporting the sustainable growth of the gaming industry.

Overall, the session will underscore that as gaming continues to rise as a dominant form of entertainment, a robust framework for IP rights will be essential to ensure fair practices and encourage creative developments.

The Free Fire World Series 2021 Singapore, which was watched by 5.4 million concurrent viewers at its peak, holds the record for the highest concurrent viewership of any esports match in history.