Game development industry (and in particular the Singapore’s one) is a melting pot of innovation, creativity, and technological advancement. The involved companies are not just developing games; they are shaping the future of entertainment.
The global video game industry is a billion-dollar business: it is expected to grow at an annual rate of 8.76% between 2024 and 2027, resulting in a projected market volume of US$ 363.20 billion by 2027.
This session will explore the intricate relationship between gaming and IP rights, with a focus on how the complexities of IP impact the rapidly growing sector of e-sports and gaming-related entertainment events. The discussion featured industry experts who shared insights on the various IP challenges and opportunities that arise within the gaming landscape with a focus on PATENT, TRADEMARKS, DESIGN, COPYRIGHT, TRADE SECRETS and AI.
Attendees left with a greater understanding of the critical role IP plays in fostering innovation, protecting creativity and supporting the sustainable growth of the gaming industry.
Overall, the session will underscore that as gaming continues to rise as a dominant form of entertainment, a robust framework for IP rights will be essential to ensure fair practices and encourage creative developments.
The 2024 League of Legends (LoL) World Championship held on 2 November 2024 at the O2 Arena in London attracted 14,700 spectators and enjoyed a record e-sports viewership of 50 million peak viewers (6.9M excluding China).